FineEase
Budgeting Without Burnout
Client
Academic Group Project
Services
Product design
Interaction Design
User Research
Prototyping
Design Systems
PROBLEM
Apps Get Abandoned
Quickly
Without motivation or feedback, students lose interest and stop using financial apps altogether.
RESEARCH
FINDINGS
Banking Apps Aren’t Enough
Students use mobile banking for basics, but it doesn’t help them manage or understand their spending.
Spending Without Planning
Most spend impulsively and don’t track goals, they react instead of plan.
DESIGN PROCESS
Storyboard Snapshot
We built a storyboard around a common scenario:
TESTING WHAT REALLY MATTERS – Real Feedback, Real Growth
We conducted two rounds of user testing to evaluate both the usability and visual consistency of our FinEase prototype:
Summative Evaluation
To assess real usability, we asked 3 student users to complete core tasks like signing up, creating a savings goal, and reviewing transactions, while thinking aloud.
They then completed a survey on clarity, comfort, and overall satisfaction.
Findings:
Users found the app intuitive and visually appealing
Goal-setting features were especially well-received
Error rates were low, and participants reported feeling confident using the app
These results validated our core design choices and showed strong potential for meeting student needs.
WHAT I'D DO DIFFERENTLY
Test Earlier & More Often
Start usability testing sooner and include a wider range of users.
Prioritize User Feedback
Integrate insights earlier to catch and fix pain points faster.












